Website powered by

Ilona Model Breakdown

This is Ilona. I sculpt the body in Zbrush and use the marvelous designer to do the fitting for the clothing then sculpt them to refine the wrinkles and drapes. I re-topologized, UV mapped, and rigged the model in Maya. I pose the model and texture it in Substance Painter.

High-Res Sculpt in ZBrush

High-Res Sculpt in ZBrush

Reference for the Full Body and Ponytail

Reference for the Full Body and Ponytail

Ilona Model

High-Res Sculpt in ZBrush

High-Res Sculpt in ZBrush

Nude Reference

Nude Reference

Ilona Nude Model

Retopolgized the model. 49,629 Tris

Retopolgized the model. 49,629 Tris

Manually placed joint in Maya

Manually placed joint in Maya